Kamis, 20 November 2014

[T264.Ebook] Free PDF C++ For Game Programmers (Game Development Series), by Mike Dickheiser

Free PDF C++ For Game Programmers (Game Development Series), by Mike Dickheiser

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C++ For Game Programmers (Game Development Series), by Mike Dickheiser

C++ For Game Programmers (Game Development Series), by Mike Dickheiser



C++ For Game Programmers (Game Development Series), by Mike Dickheiser

Free PDF C++ For Game Programmers (Game Development Series), by Mike Dickheiser

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C++ For Game Programmers (Game Development Series), by Mike Dickheiser

C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly.

  • Sales Rank: #246104 in Books
  • Brand: Brand: Cengage Learning
  • Published on: 2006-10-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 7.25" w x 1.00" l, 1.97 pounds
  • Binding: Paperback
  • 512 pages
Features
  • Used Book in Good Condition

About the Author
Michael Dickheiser (Raleigh, NC) is a Software Engineer with over nine years experience in team-oriented projects within the computer game industry. He has been involved in all stages of development from conceptual design, technical design and documentation, to implementation, debugging, and formal testing.Dickheiser was most recently a Senior Engineer at Red Storm Entertainment and he is now Senior Computer Scientist at Applied Research Associates.

Most helpful customer reviews

15 of 16 people found the following review helpful.
Great book for the beginner/intermediate programmer
By W. Andrade
This is a great addition to the bookshelf of anyone who has been programming for a little while and who finally gets the syntax and basics of C++. Do not expect to learn everything you need to here, this is strictly for people who are done learning the basic concepts of programming and who are ready for a better explanation of how things work under the hood and how you can optimize your code's performance.

I do not regret buying this book and recommend that anyone who is getting ready to design efficient code should get it as well.

0 of 2 people found the following review helpful.
Informative
By J. Haigh
Very informative and well organized. This whole series of books by Thomson is handy.

7 of 7 people found the following review helpful.
Full of Practical Information
By Steve
I've been working as a game programmer for about seven years now, and I feel that this book still has things to teach me. It's a great reference and refresher course for programming veterans, while still acting as a fantastic primer for young programmers interested in learning useful techniques for game development.

If you're a computer science student looking to work in games or a seasoned developer who needs to brush up for a job interview (or just day-to-day development) - then this book is a fine choice!

See all 15 customer reviews...

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